Autodesk 3ds Max software provide powerful, integrated 3D modeling, animation, rendering, and compositing tools that enable artists and designers to more quickly ramp up for production. The two versions share core technology and features, but offer differentiated experiences and specialized toolsets for game developers, visual effects artists, and graphic designers on the one hand, and architects, designers, engineers, and visualization specialists on the other.
New Features :
# Nitrous Accelerated Graphics Core:
Enjoy dramatic improvements in performance and visual quality in the viewport.
# Substance Procedural Textures:
Achieve a vast range of look variations with 80 new Substance procedural textures.
# mRigids Rigid-Body Dynamics:
Leverage the NVIDIA® PhysX® engine to create dynamic rigid-body simulations directly in the viewport.
# Vector Displacement Map Support:
Use mental ray® or iray® to render complex high-resolution details created in Autodesk® Mudbox® software or certain other packages on low-resolution geometry.
# Enhanced, More Consistent F-Curve Editor:
Enjoy some of the best features from the f-curve editors within each of the products in the Autodesk® 3ds Max® Entertainment Creation Suites 2012, combined into a toolset that offers more consistent functionality and terminology.
# iray Renderer:
Get more predictable, photo-realistic results without worrying about rendering settings.
# Sculpting and Painting Enhancements:
Enjoy greater control over brushstrokes and their effects, with new Conform, Transform, and Constrain-to-Spline brushes.
# Improved Start-Up Time and Memory Footprint:
Targeted performance improvements developed as part of the XBR initiative enable tools to be more intelligently loaded as required.
# Stylistic Rendering:
Create a variety of non-photorealistic (NPR) effects that simulate artistic styles created by hand, with the new ability to render stylized images in the viewport and with the Quicksilver renderer.
# ProOptimizer Enhancements:
You can now optimize models faster, more efficiently, and with better results.
# UI Enhancements:
An enhanced user interface (UI) adjusts to dark UI color schemes, performs faster, and offers a more consistent contextual UI location and access to help.
# Enhanced UVW Unwrapping:
Create better UVW maps in less time, with a new mapping method.
# Caddy Improvements:
The Caddy in-canvas UI offers better usability, with a more predictable contextual UI location, quicker interaction, and default behavior which does not occlude the artist’s selection.
System Requirements :
Microsoft Windows 7 Professional operating system,Microsoft Windows Vista Business operating system (SP2 or higher),or Microsoft Windows XP Professional operating system (SP3 or higher)For general animation and rendering (typically fewer than 1,000 objects or 100,000 polygons).
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