
Autodesk 3ds Max software provide powerful, integrated 3D modeling,  animation, rendering, and compositing tools that enable artists and  designers to more quickly ramp up for production. The two versions share  core technology and features, but offer differentiated experiences and  specialized toolsets for game developers, visual effects artists, and  graphic designers on the one hand, and architects, designers, engineers,  and visualization specialists on the other.
New Features :
# Nitrous Accelerated Graphics Core: 
Enjoy dramatic improvements in performance and visual quality in the viewport.
# Substance Procedural Textures: 
Achieve a vast range of look variations with 80 new Substance procedural textures.
# mRigids Rigid-Body Dynamics: 
Leverage the NVIDIA® PhysX® engine to create dynamic rigid-body simulations directly in the viewport.
# Vector Displacement Map Support: 
Use  mental ray® or iray® to render complex high-resolution details created  in Autodesk® Mudbox® software or certain other packages on  low-resolution geometry.
# Enhanced, More Consistent F-Curve Editor: 
Enjoy  some of the best features from the f-curve editors within each of the  products in the Autodesk® 3ds Max® Entertainment Creation Suites 2012,  combined into a toolset that offers more consistent functionality and  terminology.
# iray Renderer: 
Get more predictable, photo-realistic results without worrying about rendering settings.
# Sculpting and Painting Enhancements: 
Enjoy greater control over brushstrokes and their effects, with new Conform, Transform, and Constrain-to-Spline brushes.
# Improved Start-Up Time and Memory Footprint: 
Targeted  performance improvements developed as part of the XBR initiative enable  tools to be more intelligently loaded as required.
# Stylistic Rendering: 
Create  a variety of non-photorealistic (NPR) effects that simulate artistic  styles created by hand, with the new ability to render stylized images  in the viewport and with the Quicksilver renderer.
# ProOptimizer Enhancements: 
You can now optimize models faster, more efficiently, and with better results.
# UI Enhancements: 
An  enhanced user interface (UI) adjusts to dark UI color schemes, performs  faster, and offers a more consistent contextual UI location and access  to help.
# Enhanced UVW Unwrapping: 
Create better UVW maps in less time, with a new mapping method.
# Caddy Improvements: 
The  Caddy in-canvas UI offers better usability, with a more predictable  contextual UI location, quicker interaction, and default behavior which  does not occlude the artist’s selection.
System Requirements :
Microsoft  Windows 7 Professional operating system,Microsoft Windows Vista  Business operating system (SP2 or higher),or Microsoft Windows XP  Professional operating system (SP3 or higher)For general animation and  rendering (typically fewer than 1,000 objects or 100,000 polygons).
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